LIB 27 – The Throwback Campaign, Session 10: Don’t Take Your Eyes Off This


Duration: 5:52

With the 10th session of the Throwback Campaign, the party is now 3rd level. Spandau’s 1 level/session ride is over, though he is still getting bonus XP to catch up. Big Jim and Apical are both approaching 4th level.

One Matt was on Skype throughout the session, listed as online/active, but despite periodic calling during the night, he never responded. We like to think we disrupted whatever video game he was playing. That is what he gets for not joining us in the REAL WORLD.

We spent some time here, and sprinkled throughout the session, playing with the MapTool whisper command.

Acen’s Angel’s “Yes to Sobriety” program elevated Stumbling Drunk to Nimble Ex-Drunk. He re-gained his native DEX bonus now that he has dried out.

We reported back into Lt. Jonas, who invited us to watch the latest “battle” in a few hours. During the discussion concerning the upcoming battle, we uncovered the Fenelton accent – emphasise the verb. Don’t BE a fool.

Our buddy Will the Bounty Counter, made an appearance as he counted our Orc scalps, which henceforth are down 2GP.

Before the battle we made the usual rounds of testing the patience of the various Vestible merchants. The standard merchant haggling uncovered the 5sp “Be Rid of You” tax most merchants will pay so they do not have to listen to any more of Big Jim’s mouth.

We learned of an “inventory tax”. The merchants afflicted are not talking, suffice it to say the Merchant Guild is not helping out. We put a pin in that to investigate later.

After shopping we met up with Lt Jonas, joining the observation group. We saw Princess Elestria, Paladin leader of the crusade. She was completely covered, and ported around. Is she really a Human, female Paladin? As expected she is from Lordshome.

We battle was 50 Orcs, 10 Worgs, some attack dogs, and trained battle boards versus 300 peasants, some archers, some slingers, and a unit of knights. The knights were led by Sir Harold, Champion of Lordshome. He rode in with a lance, surrounded by several lesser knights, and beheaded 8 Orcs.

The casualties were less severe: 24 peasants and 2 careless archers.

We accepted a mission to clear out the caves in the pass so the dandy Lordhome knights could ride through and burn the farms of the filthy Proto-Humans.

We took a day to recruit a couple more Angels.

Filthy Brawler; a drunk, a beggar, and a whore – anything for a beer.

Disturbed Jester; all blue clothing, smeared face makeup, talks to himself, orphan, anything for a creepy laugh.

Sludge elected to say behind, wanting to dig a latrine rather than risk his life. Big Jim placed Potion Type A in front of Sludge, in order to identify it.

We made a final pit stop before leaving, to Drawn and Painted, the artist who painted Big Jim’s battle mask. We commissioned her to create a logo for Acen’s Angels. We adopted the flaming eye of Acen with unfurled bat wings, adding a double A.

On the way you the cave we had a RARE non-cave encounter. We spotted some Goblins and Worgs across the plains. Spandau encased the Goblins in an Entangle so we could focus on the Worgs. The Goblins proved surprisingly nimble, eventually an inordinate number saved with a 20, escaping, but the effect was achieved, as we killed the Worgs by the time the Goblins arrived, making them an easy mob-up. Nimble Ex-Drunk was incapacitated and then stepped on by a Worg, but survived, as did Quiet Burglar. We recovered a guisarme to bequeath to the next Bill we encounter.

Louis stepped up the map when we reached the cave proper. There were two entrances. We avoided the sinister left entry, and cautiously entered the right entrance. With the adjustments to vision/lighting we quickly ran into Goblin and Hobgoblins. Another bottleneck occurred. As is our pattern, we started slow, but once the first Goblin fell the hits came more frequently.

We discovered that 9 points of damage is NOT DEVASTATING, but 12 is?

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