Louis-In-a-Box

January 20, 2008

NWN 9 (Andrew, Dan, Louis, Aaron)

Filed under: D&D, Neverwinter Nights — Tags: , — athies @ 5:50 pm

Cast:
Sir William (Aaron)
The Cloaked One (Louis)
Percival Grimson (Dan)
‘Mitchel’ (Andrew)

Session:
We headed into the past of Barovia? via a thrown we found in a cave. Here is where we spent the entire night. There was a city in the past, that was in ruins with some trapped souls in the present. The city was starving, and everyone (except foreigners) has lost their memory of what had happened. There were several small plots in the city (which meant lots of quest XP), but the main plot was to gather 225k worth of stuff at the Corn Exchange, this meant a LOT of looting. This took most of the night. Once this was done we had to get into the town’s Castle, but there are not doors. We had to pass through the Stall Portal (which turned out to be in the present). To be allowed through Stall Portal we had to become citizens. Which meant making three sacrifices to the Water Temple. This turned into another looting marathon. We had to “sacrifice” 100k worth of stuff to get credit for three sacrifices and then we became citizens. At the end of the night we went back the future (no giga-watts required) and entered Stall Portal. We cleared some creatures and Louis found a +4 Greatsword for Sir William, a BIG upgrade from the +1 Greatsword I had to purchase for LOT of gold a long time ago. This allowed me to pass on Bar-ethel, my +1/+4 vs Undead Longsword (obviously rather useful in Ravenloft!) to my fellow Paladin, Pierce.

Summary:
Louis and I had some problems with Ventrilo, so we used AIm in the end since neither Andrew or Dan has a headset. I had some connection problems a few times during the night. Louis had a crash that lost him the entire night’s work, but was luckily able to enter DM mode to get it back. Louis and I gained two levels each to reach 12th.

As usual I know I missed some events and mis-remembered some names, so everyone can comment to fill in the blanks.

8 Comments »

  1. We spent the night in Forlorn… not Barovia. We travelled into Forlorn’s past.

    Its Sally Port.

    You also neglected to mention that dumb-asses keep going off and doing ‘good’ things. Mitchel now feels a sick pit in his stomach and is almost beginning to think that killing others for material gain might somehow be wrong. Mitchel also went up two levels. He’s now 10, Rogue(5) Assassin(5).

    Now we need to find the throne in the Vaults, sit on it and speak the words, which i forget… i think its ‘Lord of Forlorn’ or some such. Do an army of undead rise and try to kill us if we get it wrong? Will one of us think to look in our journal before we speak?
    then at the appropiate doorway, we need to touch it and say ‘Rest my children’
    The answers to these and many more questions same vampire bat time, same vampire bat channel.

    Comment by Andrew — January 20, 2008 @ 8:12 pm

  2. I think there was a bit of a cluster fuck in the entire game. First as I joined mid way through no one told me what the hell was going on. We’re on a road going to Forlorn, for some reason, (I still don’t know why) we resurrect some dead broad, who was talking about something…
    We get attacked by Dire Wolves and we go into the past for some reason. Then everyone starts running off on their own, while no clear plan of attack. Louis and Aaron never bother to fill Andrew and I in on the Corn Huskers deal, so that wasted a lot of time. We ran back and forth talking to people, not taking notes or shooting ideas back and forth. We spent 100K at the Water temple, when all we needed to spend was 3K. We had to constantly keep going around and redoing stuff because everyone constantly ran off. We could’ve shaved at least an hour from the Forlorn City Past deal, if we’d only stopped and talked.

    I just think we need to act more as a team next time, not just running around.

    Comment by moonman200 — January 20, 2008 @ 8:54 pm

  3. Oh my god! Dan wants to act as a team! Then I am for it :) Part of the problem is some of us have headsets and some do not and in the middle of things I often forget to type in what is going on. I think we also need to find a better multi-way audio program. Rob, Louis, and I have headsets already. Andrew has one, and Ian is getting one. Dan, can you get one? We can definitely have a conversation during the game.

    As for Mitchell’s stomach pains… TOO F’N BAD! You are teamed up with two Paladins! I dunno about Dan, but I keep an eye on my Alignment :)

    It was more chaotic than last time. Next session we can have a better plan. Perhaps get the plan going when we first start, and have breaks as necessary. Anyone can call a meeting. Maybe some planning on the Yahoo! Group before the session also, now that everyone (except Rob) is in the Group.

    Comment by athies — January 21, 2008 @ 9:21 pm

  4. The reality is there is no way to get Andrew in on the audio conversation, since he is not using broadband. Audio would lag him to hell.
    As for not filling you in Dan, you must not have been reading since I am certain I told you about the Corn dude. However, I will type harder next time. Aaron and Andrew seemed especially impatient to me. You are definitely right about having been able to shave off time if we had done it right.
    As for the stomach pains, there are some ways for you to gain some evil apparently so maybe you’ll need to go exercise them a little.

    Comment by bluerazor — January 22, 2008 @ 1:15 am

  5. I find it a lot harder to follow the typing conversation that audio. If only Andrew is left off audio that is not too bad. Ideally everyone is on it, but the minimum we can have the better. The typing window goes by so fast when multiple people are talking it becomes hard to follow. We may have the same problem with multiple people screaming on their headset, though the echo of the headset forces you to maintain volume control.

    Comment by athies — January 22, 2008 @ 1:20 am

  6. there is no reason to split up- if we are not there next to you when you speak to an npc we miss out on what they say. we should choose which paladin is the party leader and they should decide where we go (but ask opinions where we should go next, or what ideas we have)

    every time id stop to read what an npc had to say (whoever was having conversations with them would do it way WAY too fast for me), id look up from reading what they would say and be all alone in the room with no idea where everyone had gotten to.

    i also recall trying to type TRAP but everyone would rush ahead so fast that most times they had triggered it before i could say it.

    Comment by Andrew — January 22, 2008 @ 3:22 am

  7. I saw the trap sometimes, or saw you type TRAP, but I ran ahead anyway. Call me impetuous. I’ll admit I sometimes get caught up in the looting. Not very Paladin like. Next session I am going to try to be more Paladin-like.

    Comment by athies — January 22, 2008 @ 3:28 am

  8. Well, the traps were harmless to others most of the time. I consider the rushing forward into traps part of the hilarity.

    The part that sucks is when you lose your character. I think we will need to call for intermittent character export. Also, for occasional game saving (not just the auto save).

    Comment by bluerazor — January 24, 2008 @ 2:16 am


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